Why I Leave My Political Hat At Home

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Opinion piece time. I leave my political hat at home. Or, at least I try to. I leave my belief systems about policy and voting to conversations with friends, Twitter (if I can’t help myself), and the local networking events where local politicians from town hang out- that way it’s just contextual. I’m friends with the local school board. I’m on a first name basis with the mayor of my town. I catch up and chat with the local councilmembers. I have a political life which is just as strong as my professional life. It’s not easy to split the two. More often than not, me deliberating on a choice at work does hit on several pieces of what makes my moral compass orient the way it does. I believe in compassion. I am a behavior analyst- it’s from the behaviorist tradition. It is observational, data-driven, research-based. I don’t allow personal opinion impact what happens with decisions with clients. Thankfully, data does that for me. Is this effective? Yes or no. Why? Well, the data suggests…

I can’t just put up a phase change line on a client’s progress graph because my opinion about a far-reaching political event somehow relates. It’s unfair. It’s my lens getting shifted which impacts more than me if it’s not reined in. The clients are individuals, deserving of individual care. Outside of that, it also means that I have people working with that client which report to me- RBT’s (Registered Behavior Technicians). They worked hard to get that credential. They’ve passed their tests and went through their supervised hours. They are professionals. Would it be fair for me to walk into work with a political or ideological idea in my head and try to bring it up to them? Of course not. That’s not their job. Their responsibility is to the client, based on the real world observable responses and data they see and collect. They depend on my unclouded experience and judgment. Even if they were to be outspoken about a political view (which happens), I can’t let that color my opinion of them or how I treat their judgment. It could. It easily could. But that’s my professional line drawn in the sand.

Here’s a common counter I’ve heard: Things are getting bad here. We need to speak out. We need to take a political stance in our personal and professional lives.

If it involves the vaccine pseudoscience? I’ll bite. I can justify that because the evidence is there and it relates to my work.

But here’s the pickle. The people who bring up that counter argument assume something. They assume that just because we share a job title, and do the same thing, and care about the same pursuits that we have the same political opinion, and I’d be an addition to their circle. Now, when those political views have already been expressed, I can be pretty sure whether I agree or not- and it’s a mixed bag, but surprisingly to some- I don’t share the expected viewpoints. Were they looking for differing viewpoints? I can’t be sure, but it doesn’t feel like it. Is it worth turning a workplace contentious? Is the workplace the place, and the time, to deal with these issues?

“But Chris, surely you don’t support _____.”
“You work with kids though. How could you ____?”
“If you’re not ____ then you’re ____.”
“_____ did something terrible. You can’t support ____ could you?”

I have nuanced viewpoints. They don’t follow a single ideology, or politician. That potentially makes it even worse. My political stance might not align with anyone who is unipolar in their support or views. The world is a big place. The United States is a big place. Pennsylvania is a big place. There are a lot of different people with valid but different views. In my personal life, I can vote with my conscience. I can even refuse to vote if it aligns with my conscience. I can protest who I want to protest. I can talk to local politicians from both parties. I can talk with local third-party candidates. I’m outspoken on education in these settings and with these people. But they don’t report to me. They aren’t my professional peers either. It’s the context that makes sense to me. If I meet someone from work, off the clock, and they want to talk about these issues; then I would be perfectly fine putting my thoughts out there. Discuss. Change my mind. Sure. I’d have to draw a line somewhere though. It can’t get heated. Even the small stuff would have to be calm and rational and most importantly; wouldn’t be evident at work the next day.

In my profession as a Board Certified Behavior Analyst, the board (BACB) that governs how supervisors treat supervisees are pretty clear in many respects. Dual relationships, abuses of power, conflicts of interest- they all have some clear delineation. Politics isn’t mentioned specifically, but imagine a case where there was an outspoken supervisor who did espouse their views and acted on perceived implications of those views at work. Would that affect the people directly reporting to them? How sure could we be that it wasn’t? I stepped into work on November 9th, 2016. I felt it. Whatever it was, it was there. Putting that into the supervisory relationship is a dangerous game, in my opinion. I’m not saying other people can’t do it, but it’s not something I’d feel comfortable with given the potential to go bitter.

I believe that if something needs changing, it can be done with every opportunity that a citizen has. That goes for maintaining a high held value or traditional ideal. People are free to do both. Bringing that explicitly to the workplace, with a position of influence and supervision responsibility, has risks. I’d much prefer to leave that particular hat at home.

 

References:
Just me.

Photo Credits: http://www.pexels.com

May I have your attention please? The Nominal Stimulus vs. The Functional Stimulus

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Hm?

What’s that?

Sorry, I wasn’t paying attention.

You’ll see this happen in some case studies, research articles, classrooms, and even therapeutic practice. A situation laid out with everything in mind to elicit the predictable response. You ask “What’s two plus two?” and eagerly await the “four!”…but it doesn’t happen. You call out to someone who’s wandered off “Hey! Over here!”, and they keep on walking. You picked out your discriminative stimulus so well but the response had little or nothing to do with it. You were missing the big piece of responding to stimuli that is absolutely obvious on paper, but so easily overlooked: Attention.

Stimulus-Response contingencies are a good place to start with explaining why this is so important, because they’re often the simplest and easiest to explain. One thing happens, a response follows it. The in-between that goes unsaid is that the respondent was actually able to perceive the stimulus, otherwise the response was either coincidental or unrelated. The stimulus that is never perceived, or attended to, is called a Nominal Stimulus. It happened. It was presented purposefully. It’s not a discriminative stimulus. It plays no role in selection. The individual is unaware that it even occurred. Nominal stimuli are the “everything else” in a situation that the intended respondent is not attending to.

Imagine a teacher in a classroom helping a student write their name. They first prompt by demonstrating how the name is written. The student does not copy it. So they take the student’s hand and physically guides them through the name writing start to finish, then they reinforce with some great descriptive praise to reinforce. Great! The student learned something, right? They’re more likely to at least approximate name writing in the future, right? How about the first letter?

Not if they were looking up at the ceiling the whole time. Nominal Stimulus.

The teacher may have set up a great visual demonstration, planned out a prompting strategy, and planned out a reinforcer to aid in learning the target behavior- but not one of those things were effective, or even meets their respective intended definitions, without the student’s attention. What the teacher was actually looking for, with any of their attempts, was a Functional Stimulus.

A functional stimulus, attended by an individual, that signals reinforcement for a specific behavior? That is the feature of the discriminative stimulus (SD) that elicits previously reinforced behavior. It’s received by the respondent in a meaningful way.

The lesson here in this distinction is that observers can sometimes assume stimulus-response relations or failures in responding because they are working with situations that present Nominal Stimuli instead of Functional Stimuli. Without distinguishing the attendance of the respondent, one could simply document a discriminative stimulus occurred when it had not. That would lead to inaccurate data, and further inaccurate intervention development based on those inaccuracies.

Check for attention. Always. It may not always be the easiest thing to discern. Auditory attending is not as easy to infer as visual attending is, but by keeping the nominal and functional stimuli in mind, you are in a better place to test for conditions that better facilitate both.

Let’s try one more example.

Take this guy in the car. He’s got his phone out. Just got a text. Now THAT was one sweet discriminative stimulus. Tons of reinforcement history signaling behind that one.

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The street lights in front of him? Nominal stimuli.
The stop sign down the road? Nominal stimulus.
The cars on either side of him? Nominal stimuli.

Not all unattended stimuli are nominal stimuli exactly, but in a society, these signals (lights, signs, other people’s proximity) are delivered with the intended purpose of changing or governing the responses of people in order to make sure everyone drives in an orderly and safe(ish) way. Even when a person is attending, partially, to an array of stimuli around them; all supposedly “important” in one way or another, some don’t actually register without specific attention.

One more example. Last one, I promise.

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An instructor is working with a non-verbal child to build communication. They are seated at a desk. The child is staring off at one of the walls and reciting some continuous vocal stereotypy to themselves. The instructor is guiding a communication board- a page with the alphabet on it.

They… rapidly… move the board’s position in front of the child’s finger, anticipating and…prompting… the words “I W A N T L U N C H”. They stand up with glee and reinforce this…method… with a “Great job! Let’s get lunch!”. The child continues to stare off at the wall, and continue the repetitive stereotypy until lunch is brought over.

What might that instructor infer from this process if they were not thinking about nominal stimuli? Well, they might infer that the process was in any way impacted by the child’s responding. Or, that the board and prompting was received in any way by the child. It could get a little confusing.

That’s the importance of nominal and function stimuli.

Questions? Comments? Likes? Leave them all below!

References:

Healy, A. F., & Weiner, I. B. (2013). Experimental psychology. Hoboken, NJ: Wiley.

Ormrod, Jeanne Ellis. (2012) Human learning /Boston : Pearson

Tabletop Roleplaying with a Behavior Analyst

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There are a vast array of opinions on role playing games. The stereotypes about them are prevalent in the popular culture of movies and televisions shows- mainly depicting the socially inept cliches rolling dice and spouting an incomprehensible language of their own. That type of depiction does get laughs, but it also is unlike anything I’ve seen in reality. I was influenced by those caricatures of role players too. For a long time I did not understand the appeal of piling up in a dark basement, playing a game about pretend people where nothing really mattered and there were so many rules to learn. Where’s the fun in that? It was the wrong outlook, but the right question. There was fun in it. It just took the experience to actually try it out and find it for myself.

Tabletop Role Playing is just a form of collective story telling. If you’ve ever seen a fictional movie and been engrossed in it, or had an idea for a novel, these are the same types of precursor behaviors to putting yourself in someone else’s shoes. There’s a fun to that. Taking on a different personality for a moment, and seeing a viewpoint unlike our own. If we want to get psychological about it, there might be some aspects of Adlerian play theory, or Bandura’s social learning through vicarious reinforcement in there. The gist of it is; one person sets the stage of the story and determines the rules of how the game is played, and the players take on a role and navigate that world for a collective goal (most of the time).

If you’re the type of person who likes making materials like token boards, graphs, or craft projects- this is right in your wheelhouse too.

It’s best to start off as a player before deciding to run your own game. You get to understand group dynamics and how collective story telling works. I was in my 20s when I first started this type of role playing. I started late. I tried a little of everything I could get invited to. Some people like settings with dragons and elves, but that’s not my type of thing exactly. I gravitated towards more realistic settings where interpersonal relationships and psychology was more grounded in humanity. Fictional worlds not too different or fantastic from our own. What I learned quickly is that these games work on Skinnerian principles- many things do, but role playing had a specific feel of reinforcement schedules that was familiar to me. The person who runs the game, sometimes called a referee, sometimes called a DM, sets the scale of what actions are reinforced and what are not.

Sometimes these are fixed reinforcement schedules based on experience: points that are rewarded that can be applied to the characters skills and attributes to make them more proficient, or more hardy to tackle the adventures. A measure of how much the character grows.

Sometimes these reinforcement schedules are variable ratio items: like in-game money, armor for your character, and tools that they can use to tackle different obstacles. A measure of what the character has, or can spend.

The players themselves run into variability by natural consequence; every action they decide to have their character make, if it is a specific skill or difficulty, comes with rolling a die to see if they succeed or fail.

These can be run like any other Skinner box. Compound schedules appear to be the most interesting to players. A fixed ratio that can be expected- perhaps collecting something important for one of the protagonists in a decided location. Or maybe a variable ratio- deciding what foes give up what item or monetary reward for being bested. Some people run their games with combat in mind; every situation is a nail to be beaten down by a well armed adventurer’s hammer. There’s a thrill to that kind of gameplay, but I find that it isn’t compelling enough for me. I prefer to create stories that have the opportunity for danger, but the risk of engaging in combat is sparsely reinforcing and has a greater opportunity for punishment. A live by the sword, die by the sword style of reinforcement schedule. There may be rewards to a quick and brutal choice, but a player can lose their character just as easily. I like using social stories in therapy to develop more adaptive skills. I use that same mindset when designing a game too- why resort to violence when you can talk your way out of trouble?

Say there is a dark concrete room, dim lights, seven enemies outnumber and surround a poorly armed player group. If they choose combat- they would most likely lose. It might work. I would allow it. Let the dice roll and see if they succeed. But more often than not, a clever player can decide to roll their die in a very different way; persuasion. I set the mark much lower for that if they have the right pitch. They make a deal even the most brutal enemy couldn’t refuse. The die is rolled- they win. Now there is one enemy less, and one more temporary friend to the adventure. The other enemies aren’t just going to stick to their hostility- maybe they overheard that, maybe they’re swayed too, maybe this causes division in the enemy group. The player group capitalizes. They play bluff roles. They play intimidation rolls. They play oratory rolls to back their fellow players up with a rousing speech. The tables turn, and now they’re on the side with higher numbers and that piece of the game is won.

That situation is harder to pull off for players. It takes more thought. More coordination. Turn taking. A minute or two to step away from the game, collect their ideas, then bring it back. I’m not trying to run a stressful table here- thinking is allowed. They devise a plan that works better than pulling a sword and pulling a trigger. I reinforce. Experience for “defeating” an entire room. They did after all. “Tangible reinforcers” in game for the characters. They get a bartered deal that they’d never get anywhere else if they’d been violent to these bad guys. Negative reinforcement- they avoid the aversive harm that is revealed to them when they now know- after persuading their enemies- that the enemies outmatched them in hidden weapons. The players used teamwork, not just some haphazard dice throwing about blood and guts. Group bonus. More experience for everyone. Why not? They played the game their way and they played it smart. These were not just four people sitting around a table doing their own random guesses for a quick and easy win, they came together with ideas that I would never have thought up for the story and won it themselves. They changed the story. Now it’s my turn to adjust my ideas to their new role played reality.

Now…It doesn’t always play out that way. Variable reinforcement is a necessity in a game of rolling dice. So is variable punishment. Sometimes the dice roll, and there’s a failure. Or worse- a critical failure! Not only is the prize not won, or the intended action not completed; it was actually a detriment to even try. Players have crashed a car. Blown up a usually harmless household item. Set a pacifist character in the game into a fit of rage and spoiled a whole quest line. That bank vault actually had a skunk in it. It happens. It’s something like a gamble, but when the reinforcement flows heavier than the punishment, it’s all worth it. It evens out. It takes a strong story, it takes a coherent direction and narrative, but the players do all the heavy lifting. They think. They plan. They roll the dice. Everyone has a great time.

You get to see patterns in that. Make it more challenging the next time. More engaging. Take the next story point in a way that you’d never have thought of before.

Let’s not forget that even when the game is done, there’s a friendship there now. People got to know each other a little better. They got to see people they talk to in a different light, more creative to one another, more inventive. Sometimes some playful rivalries come out of it. There’s also a community out there with shared experiences that goes beyond individual play groups and tables. Thousands of other people playing the same game their way. I personally love the community. I have ideas about how to run the game, and run it by others who play the same game but have done it better than me. I adapt. I improve. Sometimes, I even have an idea about how psychosis works in this imaginary world, and reach out to the internet with an interpretation on new rules-….and the creator of the game itself (Maximum Mike Pondsmith) replies.

mm

Talk about fun. Talk about reinforcement. I’ve learned never to underestimate what a good table top roleplaying game can be, or what it can bring to an otherwise ordinary afternoon. If you’ve never tried one? It’s never too late. Groups are out there with every age, every time commitment, and every skill level. Give it a shot. You might just like it.

 

Questions? Comments? Likes? Leave them below.

 

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